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YCDR - Caloundra Airport Queensland (Premium)

YCDR - Caloundra Airport Queensland (Premium)

This scenery has additional buildings and items in it to better represent Caloundra Airport.

 

Additional Features include:

  • High Definition Textures
  • Additional buildings and hangars modelled
  • Accurate windsocks
  • Enhanced runway textures
  • Redone Apron
  • Shunts Natural Trees

 

This is our first scenery which is YCDR (Caloundra) located in eastern Queensland Australia.

Caloundra Aerodrome is owned and operated by council. The site was reserved as an aircraft landing ground in 1931. Activities at the aerodrome include general aviation-related businesses, light fixed wing aircraft and helicopters.

The site is approximately 145 hectares and includes two sealed runways. These are runway 05/23 and runway 12/30, which are both 795m long and 18m wide. The aerodrome is surrounded by urban development in the east, north and west. Recent approvals for Caloundra South will add urban development to the south. Approximately 40,000 take offs and landings happen at the aerodrome each year. Most of Caloundra’s air traffic is flight training, mainly helicopter flight training.

 

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  • Features

    • Added physical airport markers like taxi cones and gable markers
    • Additional shrubbery added and corrected autogen errors
    • Added streetlights and other associated traffic and vehicles
    • Replaced all OSM generated buildings and matched hangars as close as possible to real buildings
    • Added Museum with aircraft and other features
    • Added additional parked aircraft that match real positions
    • Relocated windsock to match real location
  • Version

    2.0 - (11/06/2021) Initial premium release candidate

    • High Definition Textures
    • Additional precinct buildings and hangars modelled
    • Accurate windsocks
    • Enhanced runway textures
    • Redone Apron
    • Shunts Natural Trees
    • Improved airport services and activity
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Featuring

Performance Inspired Design

At Shunts, we take performance seriously. Airports are modelled to ensure areas that aircraft (and you) will mostly be are highly detailed with high quality textures and models. As you move away from the ramp/apron we start to reduce the fidelity and texture size to ensure our scenery performs well on a variety of systems.

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Accurate Representation

We go to great care to ensure the accuracy of the representation of the scenery. We source, talk, visit and photograph our projects to ensure that you get one of the closest representations of the airport possible.

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Continued Support and Updates

Airports change over time. We are committed to ensuring that significant changes to the real airport are updated and make their way into our products.

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Supporting Aussies!

At Shunts, we're a couple of blokes that love the flight sim community and want to see it grow through quality Aussie content.

Accessibility is high on our priorities, that's why you will always see quality scenery at fair dinkum prices!

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